Thursday, October 6, 2011

Play Tests and Changes

Well, the last few days have been productive ones. After playing around with the challenging code a little more, and finally ironing out the bugs, I have finished editing the basic gameplay.

After some play tests and user tests, few changes have been made though. To make the game that little bit more fun, the aim of the game is not to clear the screen of Quartz, but to gain a high score. With every quart that gets deleted from a connection, a new one is added to the level and drops from the top. The games were just too short and too easy to complete without this.

Also, if the player makes an unsuccessful move(a move in which no connection is made), instead of the two selected quartz returning to their original position, they stay as they are. The player will have three moves to make a connection. If they don't, its game over! This needs a little more play tests to go over and make sure it's the right decision. More updates to come.

Other than that, Everything is working just fine! I am sourcing sound effects and the next step is layout design. The blank screen just isn't doing it for me!

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