Flash Prototype Stages is now over.
Development has now moved to iPhone. Using the Corona SDK, the game will be playable initially on the iPhone, iPhone 4 and iPad1+2. Graphics have been updated to stretch to the correct ratio depending on device.
Also some more changes after further testing include:
There is no Multiplier. Further testing will confirm this so it's not off the table all together.
Porting to Corona has it's number of advantages and disadvantages with our game in it's current state. Applying the powerful Physics Api will automatically make the quartz drop and also add a very nice bounce effect too. However, additional measures need to be taken so that all the quartz don't just knock each other over and pile up rather than stack up
The information Bar has been moved to the top. With devices such as the iPhone, screen space is precious and we don't want the quartz to be too small since we're going to have to tap them etc.
The timer has been added to the info bar. Now players have a set amount of time to rack up as high a score as possible. A space on the left of the info bar is allocated for an options button.

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